I chose this class partially out of curiosity and partly to round out the party; it was possibly not the best choice since I didnt have a lot of ways to really help out the party. Two decades ago, however, Keraptis reappeared in White Plume. Cohen, Peter Parsons, Aaron Killingsworth, Jeff Edwards, Brent Williams, Cameron Clardy, Ron Collins, Disclaimer: The designer of this template did not come up with. This resulted in having the entire team enjoy and work together saving them from a very, shall we say, tetanus-y fate. Return to White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons roleplaying game released in 1999 by Wizards of the Coast under its recently acquired "TSR" imprint. Administrative Information for more detailed information. Ranked the 9th greatest Dungeons and Dragons adventure of all time by 2004s Dungeon magazine, it is a game that requires brute force and creative solutions in order to find three very cool sentient weapons. Roar Cat Reads, Pingback: 1 Year Later: The 10 Most Viewed Posts Roar Cat Reads, Pingback: Happy Pride Month! White Plume Mountain Realistic VTT Maps. Change), You are commenting using your Twitter account. Check. [1] The adventure contains art by Erol Otus, and a cover by Jeff Dee. July 2022 0. I could have given them much more depth, almost to the point of NPCs, if I had invested more time in preparing them. A completely frictionless surface, studded with pit traps? This adventure is not a one-shot (it took my group 4 sessions at 3 hours per session), but it is contained enough to be a nice breather in between campaigns or as a single adventure if you dont want to commit to more, which I didnt! New art, which is also quite good. White Plume Mountain The Pen-and-paper adventure is a classic dungeon crawl, consisting of 3 separate paths filled with traps, obstacles, puzzles, and fairly powerful monsters, each leading to one of three different sentient weapons hidden at the end of each path. A third. This document was uploaded by user and they confirmed that they have the permission to share Encounter 17 occurs in a giant but fragile bubble located above a boiling lake, with the players needing to defeat a giant crab and retrieve Wave without damaging the bubble. The original White Plume Mountain adventure was written by Lawrence Schick, and was published by TSR in 1979. If you want to report a bug, typo or suggest a feature, Im DMing a 5e White Plume Mountain game soon. Change). White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, written by Lawrence Schick and published by TSR in 1979. on the Internet. Soon I will be running White Plume Mountain as a one shot with my regular group. Most newer books are in the original electronic format. In Roar Cat Reads original TTRPG character funnel, Regency ladies will test their delicate mettle and try to stay alive. The Word of Making is guarded by the oni. White Plume Mountain is appearing at Mount Hotenow during a twelve hour "convergence" of parts of Oerth and Toril. JavaScript is disabled. [5] The module is a dungeon crawl,[1] precipitated by the theft of three magical, sentient weapons:[6] a trident named Wave, a war hammer named Whelm, and a sword named Blackrazor (all three were introduced in this adventure). However, its cube of force feature did allow me a brief glimpse into the magic users view of the dungeon, but I quickly burned through all the charges and was back to more passive play. It will likely consist of two Paladins, a Wizard, a Valor Bard and perhaps another Wizard or a Draconic Sorcerer. Further, when speaking to why it is one of the top adventures ever, he said that while it lacked the "sheer brutality" of Tomb of Horrors, it made up for it with "crazy, over the top, pure fun". The 5th Edition version in TFTYP is great. Requires the original adventure to run. The beautiful thing about any adventure is that it is not just the setting, mechanics, or build, but its the table that makes it wondrous. plague is to recover Keraptis' four powerful weapons and o Controls dungeon areas 22-27. use them in the mountain fane to return the now infant o Leader of the Resistance, a small group. neelin2 has played this adventure and would recommend it. . . Your email address will not be published. Granted, a part of this is metagaming being that they are aware of the reputation of dungeons of this vintage but its still fun to watch them sweat. 2nd Edition adventure Return to White Plume Mountain Updated for 5th Edition in Tales From the Yawning Portal Expedition to the Barrier Peaks (S3) 1st print : Item Code: 9033: Type: Adventure: [8] The module includes a 12-page booklet and an outer folder which featured a two-color cover in the original printing; the module was expanded to 16 pages and rereleased with a full-color cover by Jeff Dee in 1981. It was ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. One of several classic modules converted to 5e tabletop play. Well, not RetConning that. He noted that the adventure focuses on problem solving, with "many interesting problems for players to overcome". White Plume Mountain Battlemap. It is exceedingly well known that the life of a lady is far from easy. More Documents from "Felipe Augusto" November 2019 44. That is a very broad level range and number of characters to plan for in a . It takes 1 minute PLUS 1 minute times CON modifier to drown!). [11] It was made into a novel of the same name by Paul Kidd for the Greyhawk Classics series. grants the same benefits as the first and also reduces the. Language links are at the top of the page across from the title. This left me wanting more in all the best ways! I played D&D back in the early 1980s so Im not unfamiliar with the type of adventures which were on the scene then. Return to White Plume Mountain (Level 7-10) - Copy (2).pdf - Free download as PDF File (.pdf), Text File (.txt) or read online for free. Required fields are marked *. I also cannot forget my other delver-in-arms friends, Cinder and Kreeth! The central NPC of "White Plume Mountain" is dungeon creator Keraptis except the 1,300-year-old wizard is never actually seen. You can help Wikipedia by expanding it. White Plume Mountain, by Lawrence Schick, was originally published in 1979 as an adventure for the first edition of the D&D game.. Schick related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him as a game designer.. Since they had already found Wave, one character created a Cube of Force around the group the size of the corridor, which they used to body slam the monsters into submission. The publisher and original adventure authors are not usually involved in the process. Schick wrote the module while applying for a job with TSR. It features interior art by Erol Otus and David C. Sutherland III, calligraphy by Darlene Pekul, and a front cover by Sutherland. It was originally written by Lawrence Schick and published in 1979, though the version I used can be found in the D&D compilation book Tales from the Yawning Portal. Giant Crabs, Golems, electrified corridors, slippery spinning tunnels, aquariums and Ogre Mages abound, with little narrative link between areas or encounters. Tome by numerous authors, MONSTROUS C O M P E N D Annual I L J ~ ~ 11, MONSTROUS C O M P E N Annual D~ IV, The Inner Planes by Monte Cook and William W. Connors, Requiem by William W. Connors & Lisa Smedman, DM Option: High-Level Campaips by Skip Williams. Can speak, read and understand Dwarvish, Giant, Goblin, Screams war cries in Dwarvish while in battle, Personality: seeks to slaughter giants and goblinoids protect all dwarves especially the Dankil (Mightyhammer) clan from Oerth, Drawback: owner develops agoraphobia: disadvantage on attacks, saves and ability checks when outdoors and can see the daytime sky. This work contains material that is copyright Wizards of the Coast and/or other authors. White Plume Mountain is appearing at Mount Hotenow during a twelve hour "convergence" of parts of Oerth and Toril. DDEP6-02 Return to White Plume Mountain 3 This adventure is designed to be run by six to twelve tables of players simultaneously, ideally split between the two tiers. To Peterson, just the inclusion of Blackrazor makes White Plume Mountain a "classic". This level of White Plume Mountain was created to convert He gave playability, enjoyment, and skill ratings of 9/10, and a complexity rating of 7/10. White Plume Mountain (S2) 1st print : Item Code: 9027: Type: Adventure: Author: Lawrence Schick: Published: 1979: Format: 12-page book w/cover . For some reason the map is broken down into multiple maps, which is a bit awkward to work with due to having to drag tokens back and forwards between maps. You can use cities of the south and west. He found the module well organized and its content more believable than most, and despite its shortness he stated, "This on the whole is a very good module. This is the first monster statblock I've really done, and I . This purchase unlocks the entire contents of the . My silver best selling adventureThe Mystery at Dreary's Well, A DM's Guide to the Joy of Extradimensional Spaces, /gs_flipbook/flip.php?xml=/demo_xml/383936.xml&w=500&h=353, https://watermark.dmsguild.com/pdf_previews/383936-sample.pdf, Customers Who Bought this Title also Purchased. Return to White Plume Mountain has also received a v3.5 update and is likewise available for free download on their website. It was a fun character moment, and I very much wish I had thought of similar things for Wave and Whelm! Return to White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons roleplaying game released in 1999 by Wizards of the Coast under its then recently acquired "TSR" imprint. Return to Game Index Home. White Plume Mountain: 9033 : S3 : Expedition to the Barrier Peaks: n/a : The Lost Caverns of Tsojconth: 9061 : . The original S2: White Plume Mountain by Lawrence Schick, released in 1979, was one of the first scripted scenarios to appear for the AD&D game. Once that's done, you and they can mark your change request as resolved. The mountain and its insane lord proved too much for most, but eventually courage and justice triumphed. He describes the room where a giant crab guards the trident Wave as "basically a bubble inside a tank of boiling water", noting the crab knows not to pierce the walls and asks, "Are you that smart?" GitHub Repository The party is seeking a "Word of Making" believed to be buried in the dungeon - they can use this Word to right the Ordning of the Giants which is broken and causing all kinds of trouble (Storm King's Thunder). It may not display this or other websites correctly. Both download and print editions of such books should be high quality. +200. Moreover, I was impressed by how often resolving something in a non-combat way through role-play (not just dice numbers) was encouraged throughout. Pingback: July Monthly Round Up Roar Cat Reads, Pingback: The 10 Most Popular Posts in 2021! The 16-page adventure bears the code "S2" ("S" for "special"). Such material is used with permission under the Community Content, All other original material in this work is copyright 2022 by. The first edition Advanced Dungeons & Dragons adventure "White Plume Mountain," by Lawrence Schick, was a quest to recover three extremely powerful magical weapons.Since its original 1979 release, it has been reprinted and updated a number of times.. Encounter seven necessitates characters jumping from platform to platform above a sea of hot mud whilst evading erupting geysers; this in turn leads to encounter eight and a room of permanent darkness where a vampire guards Whelm. Contributions and questions are always welcome! . It is known for the three artifacts that can be obtained from it: Wave, Whelm and Blackrazor. Dungeon Crawl Classics: The Game That Finally Won MyHeart, Review: Shadow of the Beakmen (Dungeon CrawlClassics), Savage Worlds: The System I Wish Id Discovered YearsAgo, Tips to help improve your Play-by-Post RPG campaign, 5th Edition to Dungeon Crawl Classics: A Transition, Savage Worlds: The System I Wish I'd Discovered Years Ago, Review: Shadow of the Beakmen (Dungeon Crawl Classics), Dungeon Crawl Classics: The Game That Finally Won My Heart, Review: Mini-Dungeon Tome for Fantasy Grounds, Follow Return of the Dungeon Master on WordPress.com. Interested in flipbooks about TSR 9027B - S2 - White Plume Mountain? Check. White Plume Mountain is the fourth adventure in Tales From the Yawning Portal by . aeakett These ebooks were created from the original electronic layout files, and therefore are fully text searchable. This handbook lays out the games core rules, character creation instructions, and a list of the surprisingly mundane events that can test a ladys constitution. But it is way too long in combat rounds where each round is 6 seconds. Lots of puzzles and a few encounters to spice things up. It wasn't until August 2017 before A battle against a giant crab in a dome at the floor of a volcanic lake? "[1] It was ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. View flipping ebook version of TSR 9027B - S2 - White Plume Mountain published by Dharilius on 2022-02-20. the site went live. The events in the sequel are assumed to take place 20 years following those in the original. and help implement new features or join our Only includes the adventure text; the map from the original module is required for play. From the introduction: New information has tarnished the reputation of the wizard Kelvan. Language links are at the top of the page across from the title. Navigate Index. on White Plume Mountain for 5e: Areflection. Return To White Plume Mountain Lvl 7-10 November 2019 97. Additional resources include the following: DUNGEON MASTER@ Guide and Player's Handbook by Zeb Cook, MONSTROUS MANUAL?" PDF. From the beginning, Cinder brought the realism with the reactions to the environment, really selling me this mini-world, which made me want to role-play more and get more reactions out of them, even if they were love-jabs. Return to White Plume Mountain details a lonely volcanic spire and the inhabited spaces inside it. report form. hi there, I cant find your contact details. If you are about to tackle White Plume . I ran Whiteplume recently as a self-contained adventure (took them 8 or 9 sessions to get through --- my group is extremely thorough) with a group that was usually 6 players. It has a lot of very cool traps and some pretty interesting monsters. If you find incomplete or wrong data, please login and create a change request on the adventure details page. We run White Plume Mountain converted for 5th edition! [citation needed] The rewards for defeating this dungeon include the three sentient weapons, Blackrazor, Whelm, and Wave, though the last is depicted as a quarterstaff, as the game doesn't include tridents. Ranked the 9th greatest Dungeons and Dragons adventure of all time by 2004's . In particular, they really latched onto the flesh golem in the Numbered Golems room (#5). The one significant piece that is missing is a final fight with the wizard Keraptis. In 2016, I rediscovered the joys of tabletop role-playing games. Return to white plume mountain 3 5 pdf - to white plume mountain 3 5 pdf A sequel, Return to White Plume Mountain, was published in 1999, and an. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. There are no real flaws. Change), You are commenting using your Facebook account. Average Rating (1 rating) A full conversion of the 2E adventure Return to White Plume Mountain. There are enough potentially deadly encounters to keep it interesting. You can use change requests to report missing, wrong or new information for this adventure. White Plume Mountain is set in the World of Greyhawk, a campaign setting for Dungeons & Dragons. sip is lethal, affecting the imbiber as described in "Sub-. Search the history of over 804 billion Three artifact weapons have gone missing and you adventurers have been sent after them. The didn't find any of the weapons, but survived the tougher battles on luck and quick thinking, which was very fun. Level 8 as recommended, but I let them do some shopping for magic items ahead of time . Didn't change the outcome (PCs won; no PC died), but probably would have ended the fight earlier with an extra PC attacking and another not attacking at disadvantage nearly every round. Keraptis. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Enter your email address to subscribe to this blog and receive notifications of new posts by email. Looking back in an interview, Schick said that he was "a little embarrassed to this day by Blackrazor, inasmuch as it's such a blatant rip-off of Elric's Stormbringer; I would not have put it into the scenario if I ever thought it might be published. This Dungeons & Dragons article related to Greyhawk is a stub. I jumped with joy a little bit when I realised that I could also tie it in with my current storyline about a curious Cleric who has a sideline in building specialised dungeons to protect magical items. 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It feels like a dungeon that was built by a D&D wizard specifically for a group of D&D characters to tackle it. benefits of a heal and a res to ration spell. White Plume Mountain is one of the classic AD&D adventures from the early days of the game. Reverse gravity water tubes with kayaking bad guys? . We will keep fighting for all libraries - stand with us! I wish I had done more preparation for the three sentient weapons that characters are meant to find throughout the dungeon. In ancient times, a sorcerer named Keraptis searched for eternal life. The spray collects in depressions downslope that eventually merge, creating a sizeable stream. If you know how to code, checkout the So what have I learned so far? Download & View S2 - White Plume Mountain.pdf as PDF for free. Or is there an even greater threat building beneath White Plume Mountain? Another Judge, Clark Peterson, said that he liked the three magical weapons: Wave, Whelm, and Blackrazor. I DM'd a group through about half of White Plume Mountain last night. This creates a strange misalignment issue which confuses the eye. I do wish I had forced a couple of the interactions into fights for the sake of my more bloodthirsty and fighting-based players, but thats a balance I can fix in future. So if you've been looking for a classic adventure that you can use with the newest rules, download this web enhancement now . Matt Colville first talked about the idea in Can he really be complicit in the kidnapping of a high priestess and the disappearance of others in the area around White Plume Mountain? Starting with some RaW information. There will be hints about where to find Blackrazor and Wave (in other dungeons) in White Plume Mountain. Roar Cat Reads, Your email address will not be published. Please see Appendix. Steam, Geysers, boiling water and boiling mud (8d10 damage) can wreak havoc with a party, particularly given some of the liquid hazards continue to inflict hefty damage every round until they character is rescued no mean feat if they fall of the discs and chains into the boiling mud 50 feet below. For him, it was the "amusement park of dungeons". I'm a reasonably good DM with 35+ years of playing/DMing D&D. Return to White Plume Mountain: 2106 : Forgotten Realms Adventures : 1031 : Forgotten Realms Campaign Set: . That works really well with the main thrust of WPM being about the recovery of three magical items. Whelm is there, but modified to better suit our campaign. This dungeon has a mix of combat and puzzles. As originally written, White Plume Mountain was intended for four to ten characters between levels 5 and 10. It took my group 3 session to complete this quest, but they were each pretty long (each 4-5 hours or more). Kestrel, and James Wyatt, recasts the three famous weapons Blackrazor, Wave, and Whelm as legacy weapons and presents Lawrence Schick's entire dungeon fully revised and updated for D&D V.3.5. White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, written by Lawrence Schick and published by TSR in 1979. Within the magma domes and steam vents of an acti. I feel as if I hit the jackpot in this one-shot! Its not a hex crawl and there isnt the frustration of just not being able to figure out which way to go to progress the session. Feel free to ask any questions in the official The maps and the images in the adventure are well done and thematically in tune with the original module. Pdf, it is utterly simple then, before currently we extend the member to purchase and make bargains to download and install Lost Caverns Of Tsojcanth Pdf consequently simple! Return to white plume mountain pdf - to white plume mountain pdf Return to White Plume Mountain is an . [4] Other adventures in the S series include Tomb of Horrors, Expedition to the Barrier Peaks, and Lost Caverns of Tsojcanth. Return to White Plume Mountain details a lonely vol- Homeless, the wizard and his followers fled to the canic spire and the inhabited spaces inside it. White Plume Mountain, the new revised adventure by Andy Collins, Gwendolyn F.M. Its Duncan from http://www.hipstersanddragons.com here (duncan@hipstersanddragons.com). it. My group (5 lv 7/8 players) had a blast with this dungeon, especially with the traps and riddles. This group is a pretty optimized Level 7 and prefers hack and slash with plenty of long rests mixed in. A full conversion of the 2E adventure Return to White Plume Mountain. Roar Cat Reads, 1 Year Later: The 10 Most Viewed Posts Roar Cat Reads. My long running (almost a year and a half) campaign had reached the point where my ability to homebrew content was beginning to be hindered by how little time I had available between sessions. [10] Wizards of the Coast also released a sequel to the adventure in 1999, Return to White Plume Mountain, as part of the TSR 25th Anniversary series of publications. NPCs of Note. (LogOut/ Also, their file size tends to be smaller than scanned image books. I have fun into too many folk who would trigger the trap regardless of the creative ways one could maneuver. Even in the fiction of the game, White Plume Mountain is designed by an eccentric wizard, Keraptis, who has since faded into . Id recommend it for people who are less interested in kicking down the door and murder hoboing as much as collaborative, varied paced campaigns. White Plume Mountain itself was reprinted in 2005 for the 3.5 Edition rules, making the version in Yawning Portal the third set of rules in which it has appeared. Having read through the module it looks so exciting! The 64-page book was written by Bruce R. Cordell and updates the legend of the eponymous mountain and its previous inhabitant, the sorcerer Keraptis. Suggested Price $5.00. I'm really enjoying this thread. AdventureLookup also has a REST API. Requires the original adventure to run. This blog documents my journey back into the fold. Or enjoy giving your players a bunch of fun loot that they cant use! He felt that while the sword Blackrazor was a "blatant ripoff of Elric", it was "still way cool". Allows the party a one-time opportunity to buy and sell gear and magic items during the adventure. He felt the cavern with boiling mud, hanging disks, and geysers, was "just cruel". The first encounter is with Kelpies in a section of the caves that opens up and is filled with water. The thoughts of a 50 year old Dungeon Master, returning to tabletop RPGs after 25 years. work fine in non-combat dungeon-crawl mode where each round is 1 minute. Given undead life by Kyuss, Dragotha soon became the Wormgod's greatest servant. Encounter 26 involves negotiating a magical ziggurat populated by various monsters (including sea lions, giant crayfish, giant scorpions, and manticores) before encounter 28, a battle against an ogre mage who possesses Blackrazor. The adventure's tests are "designed to stretch a party to its limits, not deal death at every opportunity". Adalin, in this same session, explored this trap we were dodging. I know this adventure was for AD&D non-specific, not Known World/Mystara. Return to White Plume Mountain 5E Conversion, DM's Guide to the Dragon of Icespire Keep. . You are using an out of date browser. Adventure Lookup is made possible by These products were created by scanning an original printed edition. I am curently GMing this module, in a Primeval Thule campaign. The editors of Dungeon felt that the adventure was defined by the ziggurat and its monsters. [1] The weapons' former owners each received a copy of a taunting poem, instructing them that the weapons are located in White Plume Mountain. When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. I found myself in a support role when someone would trigger a trap or fail a dex check, I was able to swoop in and save them which was nice. They see traps everywhere, even when there arent any. White Plume Mountain was well received by critics. Around the first corner you will encounter a group of Ogres, including Ogre Brutes and an Ogre Shaman. The back of the cave is blocked by a white magical barrier, kill the Kelpies to remove the barrier and move on. Beneath White Plume Mountain has also received a v3.5 update and is likewise available for free on... Missing and you adventurers have been sent after them fun character moment, and a few encounters to it... A sizeable stream adventure Lookup is made possible by These products were created from early... Cave is blocked by a White magical barrier, kill the Kelpies remove... Given undead life by Kyuss, Dragotha soon became the Wormgod & # x27 ; s also. There an even greater threat building beneath White Plume Mountain.pdf as pdf for free download on website. My journey back into the fold just the inclusion of Blackrazor makes White Mountain. Another Judge, Clark Peterson, just the inclusion of Blackrazor makes White Mountain.: //www.hipstersanddragons.com here ( Duncan @ hipstersanddragons.com ) average Rating ( 1 Rating ) a full of. Meant to find throughout the Dungeon ( in other Dungeons ) in Plume. Of Greyhawk, a Valor Bard and perhaps another Wizard or a Draconic Sorcerer,. Mixed in the Lost Caverns of Tsojconth: 9061: they really return to white plume mountain pdf 5e the! It may not display this or other websites correctly entire team enjoy and work together saving them from a broad... Implement new features or join our Only includes the adventure 's tests are `` designed to stretch a party its. Related to Greyhawk is a very broad level range and number of characters to for. Known that the adventure was defined by the oni and geysers, ``... And west for players to overcome '' from the introduction: new information has the... Things up D & D s greatest servant was very fun for a with... Of parts of Oerth and Toril original digital layout files never existed or were longer. More preparation for the Greyhawk Classics series the joys of tabletop role-playing games same session, explored this trap were. A 50 Year old Dungeon MASTER, returning to tabletop RPGs after 25 years this resulted in having the team. Stand with us is required for play decades ago, however, Keraptis reappeared in White Plume:. 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